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Game optimized 3D scanned Ground piece

This is my third 3D scan asset
It went from millions of polygons to 100000 polygons in decimation and it went to under 1000 by baking it on a lower res.
I baked normal, diffuse maps and height maps in Substance Designer
Always more to learn
download should be free on sketchfab as usual!
I intend to make a simple tutorial on my pg workflow soon and explain most of the alternative software etc.

real life object

real life object